
Olaia Ferrando
An interaction and product designer who makes complex, data-heavy digital products easier to use through thoughtful interaction systems and interfaces. She has worked with companies including Stellantis, Dathum, and LedissonAIT.
About Olaia Ferrando
Interaction and product design
Olaia Ferrando is an interaction and product designer. She specializes in making complex, data-heavy digital products easier to use through interaction systems and user-friendly interfaces. She works independently and has also collaborated with companies such as Stellantis, Dathum, and LedissonAIT.
Selected projects
- Ancora Worker Suite: a tool for quickly collecting shop-floor data and giving industrial workers access to key information through voice and artificial intelligence. Her work included research, information architecture, interaction visuals, a design system, and user testing.
- Lifeseeker: an interface for search-and-rescue software. The work included research, information architecture, interaction, UX/UI design, a design system, and user testing.
- Class Companion: an app for quickly collecting data about extracurricular activities. The work included product design, research, information architecture, interaction, UX/UI, and user testing.
- Misión Azul: Pleamar (2022): art direction and UX/UI for the University of Vigo, with illustrations by Ines Vázquez.
- iior: Industrial Internet of Robots (2020): UX/UI for Ledisson AIT.
- Musu-truk (2019): branding, illustration, voice, and website for aby.group.
Professional experience
- November 2020–present: Senior UX and Lead Product Designer at Ancora Mobile.
- March 2020–December 2020: UX/UI design consultant at Centum R&T.
- 2018–2020: UX/UI designer and art director at a video game studio at the University of Vigo.
- 2018–2020: freelance UX/UI designer.
- 2015–2018: creative director and brand manager at Nikis Galicia Style.
- 2006–2018: visual and web designer at various companies and advertising agencies.
Education and certifications
- 2018: MSc in User Experience and Usability, UNIR International University of La Rioja.
- 2014: Bachelor's degree in Graphic Design, EASD Antonio Failde in Ourense.
- 2006: Advanced vocational qualification in Graphic Design and Advertising, AulaD.
- 2024: Accessible Technology Design, AccessibleEU – European Commission.
- 2024: Project Management Professional (PMP®) certification training, EDPM Project Management School.
- 2023: Basic and advanced design systems, Instituto Tramontana.
- 2022: Design and prototyping of conversational interfaces, La Nave Nodriza.
- 2019: Corporate Branding & Identity, UNIR.
- 2019: Culture, Talent, and Leadership in Organizations, UNIR.
- 2019: Corporate Social Responsibility (CSR), UNIR.
- 2016: Online marketing boot camp, Fundación UNED.
- 2015: The Secret Power of Brands, University of East Anglia.
Other work
She has served on the board of her regional designers' association as a spokesperson and contributed data analysis for industry studies. She teaches UX workshops for students at the University of Vigo's School of Telecommunications. She wrote a chapter on how players adopt video games as part of their identity for an academic book about communication and persuasion in the video game industry. She also created and presented a book project on urban ornithology at Marmara University's 6th International Student Triennial.
UX/UI, interaction, and product design